THE STUDIO — VANCOUVER, CANADA

Game development company in Vancouver, Canada

MindMerge Software Inc is a Vancouver game studio building complete games in Unity and Unreal Engine 5 for publishers and studios across Canada and the United States — plus our flagship specialty, playable ads, and the performance and rescue work that gets stalled projects shipped. Ten-plus years, 90+ client projects, and you talk directly to the people building your game.

What the studio builds

Full game development — Unity & Unreal Engine 5

Complete builds and prototypes in Unity (C#) and Unreal Engine 5 (Blueprints & C++): gameplay systems, UI, monetization wiring, and the unglamorous work of getting a game from "mostly done" to actually shippable on mobile, PC and WebGL.

Multiplayer & online play

Multiplayer with Photon / Mirror, designed for the network your players actually have — server authority, state sync and lag handling planned as architecture from week one, not patched in before launch.

AR/VR, WebGL & Pixel Streaming

Immersive builds for headsets, WebGL builds that run in the browser with no install, and Pixel Streaming for high-end visuals delivered to any device. If your audience won't download an app to try your game, these are the formats that reach them.

Performance optimization & project rescue

Profiling-led FPS and memory optimization, build-size reduction, and taking over projects that have stalled. The full picture is on our performance optimization & rescue page.

Playable ads

Our flagship specialty: playables built from your game's real mechanic — under 5 MB, 60 fps, delivered ready for every major network. Pricing is published and fixed-scope; the playable ad pricing guide breaks it down.

Why Vancouver

  • Pacific Time. Same-day overlap with North American teams — feedback lands the same day, not after a 12-hour timezone relay.
  • A registered Canadian company. MindMerge Software Inc, operating since 2023 — proper contracts, proper invoices, no offshore ambiguity.
  • Direct access to the builders. A 5-person studio — developers, animators, designers and VFX artists. No layer of account managers between you and the people doing the work.
  • A deep local talent bench. Vancouver is one of North America's game-development hubs; when a project needs more hands, we scale with trusted specialists we've shipped with before.

How engagements work

  1. Prototype first. We greybox the core mechanic — cubes, no art. If the loop isn't fun with cubes, no amount of polish saves it; if it is, it survives almost anything.
  2. Milestones you can play. Work is scoped per project and delivered in playable milestones, so you always know where the build stands.
  3. Ship, then support. Launch support, fixes, and iteration — and if it's a playable, variant packs so your UA team can keep testing.

Game development is scoped per project rather than packaged. Playable ads are the exception — fixed packages, published on the homepage.

Selected work

Playable Ads · HTML5 / WebGL

Playable Ad for LEGO®

Interactive playable ad with tap-and-build gameplay mechanics, built to run inside mobile ad networks.

Play the live demo →

Playable Ads

2D Playable Ad with 3D Models

Playable ad combining 2D ad flow with real 3D models, delivered for a mobile game campaign.

Unreal Engine 5

UE5 Game Development

Gameplay development for a client's Unreal Engine 5 title, from systems work to proactive design input.

Unity · Mobile

3D Car Racing Game

Complete 3D racing game with detailed graphics and multiple racing modes.

Unity · Open World

Grand Gangster City Crime Vegas 3D

Full open-world action game built end to end: graphics, sound, animation and development.

VR / Unity

VR Metaverse Build

World-building inside a social VR metaverse platform, delivered with a remote client team.

What clients say

From verified client reviews on Upwork

★★★★★
“Great work and fast turnarounds, was a pleasure to work with!”
Playable ad client, via Upwork
★★★★★
“Shahroze did a wonderful job for our UE5 project — listened to our wishes and gave proactive input… Will definitely continue working with him.”
UE5 development client, via Upwork
★★★★★
“Shahroze has been helping me launch a new mobile game. He's been great at communicating with me about it and has done a great job in making sure the game works correctly.”
Mobile game client, via Upwork
★★★★★
“Shahroze is a pro and went above and beyond on my project helping to solve some complicated tech issues.”
Unity project client, via Upwork

Tell us about your project

Outsourcing game development to Canada works when the studio is senior, reachable and direct. That's the whole pitch — the rest is in the brief.

Start a project →